MIT (Prototype)
My first game made with code.
Incremental game, inspired by many games I’ve played.
Prototypal stage, with a modest talent tree, unlockable upgrades both outside and inside the game via the talent tree.
There are 100 “levels”, but consider the game finished once you’ve bought the entire tree.
I’m eagerly awaiting your feedback, knowing this is the first game I’ve coded — before that, I was using Scratch hehe.
About 50–70 hours of work.
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Obitoshi |
| Genre | Strategy |
| Made with | Godot, Adobe Photoshop, FL Studio |
| Tags | 2D, Farming, Godot, Incremental, Indie, No AI, Pixel Art, skill-tree, upgrades |
| Average session | About an hour |
| Languages | English |
| Inputs | Mouse, Smartphone |



Comments
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permanent durability upgrade doesnt work for me
oh.. I just see that , thank you.
dont know if its intentional but "gold/ore level" & "fortune/Ore level" seem to be really strong. Two things to add maybe: an option to buy multiple upgrades at once & hovering skills in the tree could be easier. Otherwise fun game, great work!
No, it’s not intentional. I haven’t fully worked on the balancing yet. Since it’s a prototype, it will still evolve, so doing proper balancing now wouldn’t be very effective. And thank you for the feedback, it’s very encouraging!